<!DOCTYPE html>
<html>
  <head>
    <title>A canvas animation example</title>
    <meta name="DC.creator" content="Kamiel Martinet, http://www.martinet.nl/">
    <meta name="DC.publisher" content="Mozilla Developer Center, http://developer.mozilla.org">
<!--[if lt IE 9]>
    <script type="text/javascript" src="../../../../bin/flashcanvas.js"></script>
<![endif]-->
    <script type="text/javascript">
      function init(){
        clock();
        setInterval(clock,1000);
      }
      function clock(){
        var now = new Date();
        var ctx = document.getElementById('canvas').getContext('2d');
        ctx.save();
        ctx.clearRect(0,0,150,150);
        ctx.translate(75,75);
        ctx.scale(0.4,0.4);
        ctx.rotate(-Math.PI/2);
        ctx.strokeStyle = "black";
        ctx.fillStyle = "white";
        ctx.lineWidth = 8;
        ctx.lineCap = "round";

        // Hour marks
        ctx.save();
        for (i=0;i<12;i++){
          ctx.beginPath();
          ctx.rotate(Math.PI/6);
          ctx.moveTo(100,0);
          ctx.lineTo(120,0);
          ctx.stroke();
        }
        ctx.restore();

        // Minute marks
        ctx.save();
        ctx.lineWidth = 5;
        for (i=0;i<60;i++){
          if (i%5!=0) {
            ctx.beginPath();
            ctx.moveTo(117,0);
            ctx.lineTo(120,0);
            ctx.stroke();
          }
          ctx.rotate(Math.PI/30);
        }
        ctx.restore();

        var sec = now.getSeconds();
        var min = now.getMinutes();
        var hr  = now.getHours();
        hr = hr>=12 ? hr-12 : hr;

        ctx.fillStyle = "black";

        // write Hours
        ctx.save();
        ctx.rotate( hr*(Math.PI/6) + (Math.PI/360)*min + (Math.PI/21600)*sec )
        ctx.lineWidth = 14;
        ctx.beginPath();
        ctx.moveTo(-20,0);
        ctx.lineTo(80,0);
        ctx.stroke();
        ctx.restore();

        // write Minutes
        ctx.save();
        ctx.rotate( (Math.PI/30)*min + (Math.PI/1800)*sec )
        ctx.lineWidth = 10;
        ctx.beginPath();
        ctx.moveTo(-28,0);
        ctx.lineTo(112,0);
        ctx.stroke();
        ctx.restore();

        // Write seconds
        ctx.save();
        ctx.rotate(sec * Math.PI/30);
        ctx.strokeStyle = "#D40000";
        ctx.fillStyle = "#D40000";
        ctx.lineWidth = 6;
        ctx.beginPath();
        ctx.moveTo(-30,0);
        ctx.lineTo(83,0);
        ctx.stroke();
        ctx.beginPath();
        ctx.arc(0,0,10,0,Math.PI*2,true);
        ctx.fill();
        ctx.beginPath();
        ctx.arc(95,0,10,0,Math.PI*2,true);
        ctx.stroke();
        ctx.fillStyle = "#555";
        ctx.arc(0,0,3,0,Math.PI*2,true);
        ctx.fill();
        ctx.restore();

        ctx.beginPath();
        ctx.lineWidth = 14;
        ctx.strokeStyle = '#325FA2';
        ctx.arc(0,0,142,0,Math.PI*2,true);
        ctx.stroke();

        ctx.restore();
      }
    </script>
    <style type="text/css">
      body { margin: 20px; font-family: arial,verdana,helvetica; background: #fff;}
      h1 { font-size: 140%; font-weight:normal; color: #036; border-bottom: 1px solid #ccc; }
      canvas { border: 2px solid #000; float: left; margin-right: 20px; margin-bottom: 20px; }
      pre { float:left; display:block; background: rgb(238,238,238); border: 1px dashed #666; padding: 15px 20px; margin: 0 0 10px 0; }
    </style>
  </head>
  <body onload="init();">
    <h1>A canvas <code>animation</code> example</h1>
    <div>
      <canvas id="canvas" width="150" height="150"></canvas>
      <pre>
function init(){
  clock();
  setInterval(clock,1000);
}
function clock(){
  var now = new Date();
  var ctx = document.getElementById('canvas').getContext('2d');
  ctx.save();
  ctx.clearRect(0,0,150,150);
  ctx.translate(75,75);
  ctx.scale(0.4,0.4);
  ctx.rotate(-Math.PI/2);
  ctx.strokeStyle = "black";
  ctx.fillStyle = "white";
  ctx.lineWidth = 8;
  ctx.lineCap = "round";

  // Hour marks
  ctx.save();
  for (i=0;i<12;i++){
    ctx.beginPath();
    ctx.rotate(Math.PI/6);
    ctx.moveTo(100,0);
    ctx.lineTo(120,0);
    ctx.stroke();
  }
  ctx.restore();

  // Minute marks
  ctx.save();
  ctx.lineWidth = 5;
  for (i=0;i<60;i++){
    if (i%5!=0) {
      ctx.beginPath();
      ctx.moveTo(117,0);
      ctx.lineTo(120,0);
      ctx.stroke();
    }
    ctx.rotate(Math.PI/30);
  }
  ctx.restore();
  
  var sec = now.getSeconds();
  var min = now.getMinutes();
  var hr  = now.getHours();
  hr = hr>=12 ? hr-12 : hr;

  ctx.fillStyle = "black";

  // write Hours
  ctx.save();
  ctx.rotate( hr*(Math.PI/6) + (Math.PI/360)*min + (Math.PI/21600)*sec )
  ctx.lineWidth = 14;
  ctx.beginPath();
  ctx.moveTo(-20,0);
  ctx.lineTo(80,0);
  ctx.stroke();
  ctx.restore();

  // write Minutes
  ctx.save();
  ctx.rotate( (Math.PI/30)*min + (Math.PI/1800)*sec )
  ctx.lineWidth = 10;
  ctx.beginPath();
  ctx.moveTo(-28,0);
  ctx.lineTo(112,0);
  ctx.stroke();
  ctx.restore();
  
  // Write seconds
  ctx.save();
  ctx.rotate(sec * Math.PI/30);
  ctx.strokeStyle = "#D40000";
  ctx.fillStyle = "#D40000";
  ctx.lineWidth = 6;
  ctx.beginPath();
  ctx.moveTo(-30,0);
  ctx.lineTo(83,0);
  ctx.stroke();
  ctx.beginPath();
  ctx.arc(0,0,10,0,Math.PI*2,true);
  ctx.fill();
  ctx.beginPath();
  ctx.arc(95,0,10,0,Math.PI*2,true);
  ctx.stroke();
  ctx.fillStyle = "#555";
  ctx.arc(0,0,3,0,Math.PI*2,true);
  ctx.fill();
  ctx.restore();

  ctx.beginPath();
  ctx.lineWidth = 14;
  ctx.strokeStyle = '#325FA2';
  ctx.arc(0,0,142,0,Math.PI*2,true);
  ctx.stroke();

  ctx.restore();
}
      </pre>
    </div>
  </body>
</html>
